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Setting up your 3D hardware acceleration for best results
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Armor Command Supports the latest in 3D acceleration technology.
Armor Command will play on a wide variety of PC based Pentium, Pentium Pro and Pentium II Class Chips running WIndows 95 with Direct X 5.0
 

Screen Resolution Help

        In Armor Command, you can change the in-game screen resolution to any size you want, up to 1600x1280 (we haven't really tested anything above 1024x768, but we thought that maybe somebody would like to show off :) You should be aware of the video memory that each resolution uses:
 
Resolution Non-Zbuffered Hardware 3D memory Zbuffered Hardware 3D memory Software 3D memory
512x384 0.75 MB 1.1 MB 0.75 MB
640x400 1 MB 1.5 MB 1 MB
640x480 1.2 MB 1.8 MB 1.2 MB
800x600 1.9 MB 2.8 MB 1.9 MB
1024x768 3 MB 4.5 MB 3 MB
1280x1024 5 MB 7.5 MB 5 MB
1600x1280 8 MB 12 MB 8 MB

        Non-Zbuffered memory is applicable when your hardware acceleration is through a chipset that doesn't use memory for the Zbuffer like, for example, the NEC PowerVR. Software rendering memory doesn't require video memory for the Zbuffer, because it'll allocate it in the computer's main memory.

        To this amounts, you have to add memory needed for the textures. Depending on the chipset, this can vary from 0.5 MB to 1 MB. Armor Command will actually run with very little texture memory available, but it won't look as good.

        Another issue to take into account when setting video resolutions is that your monitor might not be correctly set up for the resolution you are setting. This usually causes the game to appear too big, or too small, or not centered on your screen. You will have to adjust the monitor accordingly. This usually happens with the two lower resolutions: 512x384 and 640x400.

Software 3D Support Help

        For all of you who don't have a 3D accelerator in your computer, Armor Command features a proprietary high-performance, high-profile software rendering driver. This software 3D renderer is activated by going to the graphics options menu within the game, and selecting 'API 3D: SOFTWARE' in the topmost menu option. There's currently two different preset options: 'DIRECTDRAW SOFTWARE' and 'GDI SOFTWARE'.        If you are using Windows 95 (or 98) and wish to set up Armor Command for software 3D, select the option that says "USE DEFAULT SOFTWARE" when you run Armor Command for the first time. If you have run the game before and selected something else, you have to select "OPTIONS" from the first menu in the game, then "GRAPHICS" and then "API: SOFTWARE" and "SETTINGS: RONIN DIRECTDRAW SW". For a more complete explanation of these settings, check the section "3D Acceleration Setup Help" below.

        For all you curious about what features the software 3D renderer supports, here is a full list:

    In case you have a question or suggestion about software support for Armor Command, you can write email to: jcab@roningames.com (please note that this is a very busy mailbox, so you might never get an answer, although your mail will be read).

3D Acceleration Help

        If you already know  which 3D accelerator your computer has, you might want to skip to the next section.

        Many of you might be wondering in reading through all this "Which 3D accelerator", or even you might not even know what's a 3D accelerator. Many of you might not even know if you have a 3D accelerator either. If you don't know, or you have doubts, you should read this text very carefully.

        First, you should know the difference between a 3D accelerator chipset, a 3D accelerator board, and a 3D accelerator vendor.

        In order to properly setup 3D acceleration for Armor Command, we will need to know which 3D accelerator board you are using or, if this is not possible, at least which chipset. It also helps to know how much RAM the board has. If you don't know, the following is a set of guidelines to help you find out:
  1. The first thing you might do is look in the manual that came with your computer. It is also listed sometimes in the first screen that the computer displays when it's switched on. If you purchased your 3D accelerator board separately from your computer, you might find information about it on the box or in the manual of the board.
  2. If this fails, another way you can check is to go into the Display Control panel in Windows 95. To do this, first click on "Start" then "Settings" then click "Control Panel". This will open the Windows Control Panel. Double Click on the "Display" icon to open the Display Properties window. Then, click on the "Settings" tab. In here you can check the resolution that your Windows desktop is using and the number of colors it's using. Once this is set, click on the "Advanced Properties" button in the bottom right corner of the Settings window. The "Adapter" window should open and list what video card you have. At the very top it will tell you which video driver (therefore which video card) you have. Under that it shows the "Adaptor/Driver information". It should list the card type, manufacturer, memory, features and other things.
        If you wish to see a list of the supported 3D accelerator boards and chipsets, click here.

3D Acceleration Setup Help

        Come to this point, we assume you know all the information needed to set up Armor Command for the best 3D acceleration.

        The first time you run Armor Command, you will get the following screen:

        If you press the down arrow and select the option that says "USE DEFAULT DIRECT3D", you will have your game configured for Direct3D use with a minimum of options enabled. This allows you to quickly jump into the game, but many features which are possibly supported by your board will not be used.

        If you press the down arrow twice and select the option that says "USE DEFAULT SOFTWARE", you will have your game configured for our proprietary software 3D renderer. This allows you to quickly jump into the game if you don't have 3D acceleration.

        To tune the game for your hardware, press RETURN or ENTER. This leads you into the 3D acceleration settings menu:

 
        The first preset settings are set as the same ones used in the previous "USE DEFAULT DIRECT3D" option above. You can move from line to line by pressing the UP and DOWN ARROW keys. The different lines in the menu allow you to choose the following:
  1. API 3D: Using the LEFT and RIGHT arrow keys selects the API that will be used. The current options are: SOFTWARE, DIRECT3D and PROPRIETARY. PROPRIETARY is preferred wherever available. Press the RIGHT ARROW key to select it. If the next line says "SETTINGS: (NOT SET)" that means thee are no supported proprietary APIs in your computer, so switch back to DIRECT3D by pressing the LEFT ARROW KEY.
  2. SETTINGS: Using the LEFT and RIGHT arrow keys selects the preset settings that will be used. Every preset setting modifies every other option throughout this whole menu, so if you select a new option here, be prepared to change any other options that you want customized. Each preset setting corresponds to a different supported board or chipset. Boards are all grouped first, with the chipsets last. Settings are sorted alphabetically by vendor within each type (board or chipset), and so vendors that manufacture both boards AND chipsets will be encountered twice when cycling through this menu. Note that not all existing boards are listed here. If your board doesn't appear here, even if it uses a known chipset, it might be because we didn't know about it at the time the game shipped. If it is so, press the RIGHT ARROW key repeatedly until you see the chipset name in this option.
  3. SCREEN RESOLUTION: Using the LEFT and RIGHT arrow keys selects the screen resolution that will be used. Note that if you select a resolution that your board doesn't support (like, for example 512x384), the closest supported resolution will be used instead. Each preset setting specifies a default that we think works best with the BASIC configuration of the board or chipset. If you see the textures in a very low resolution, or if your settings don't work, it might be that the board doesn't have enough memory to support the resolution, and changing it to a lower resolution might help.
  4. PERFORMANCE OPTIONS: Press RETURN or ENTER to change to a new menu that allows you to change lightweight options that might affect performance.
  5. ADVANCED OPTIONS: Press RETURN or ENTER to change to a new menu that allows you to change very advanced options. This is provided for troubleshooting purposes only, as a convenience for you, and it's NOT SUPPORTED. Changing options there might eventually crash your computer and you might lose data. If you touch anything there, it'll be at your own risk.
  6. TEST SETTINGS: Press RETURN or ENTER to test the currently selected options. The display will change to 3D mode, and a simple test animation will run. If, after a minute or so, you see nothing on the screen, you should press ESC. If, again, nothing happens in another minute, you should check the settings that you selected. If they are correct, consult customer support.
  7. RETURN TO OPTIONS: Press RETURN or ENTER to exit this menu. If you hadn't tested your settings, another menu will appear asking you to do so.
    This should suffice to get you up and running with the best option for your machine.
 

If you are a hardware manufacturer and your board or chipset is not properly supported, please contact troyd@roningames.com.
We are working hard to support as many 3d accelerators natively as possible.

 

 

Armor Command and Neo Hunter are trademarks of Ronin Entertainment. All other products mentioned are registered trademarks or trademarks of their respective companies.

Questions or problems regarding this web site should be directed to info@roningames.com.
Copyright © 1997 Ronin Entertainment. All rights reserved.
Last modified: Saturday February 23, 1998.